Web Dev For Beginners

Web Development for Beginners – A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre-and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment, and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to ‘stick’.

Hearty thanks to our authors Jen Looper, Chris Noring, Christopher Harrison, Jasmine Greenaway, Yohan Lasorsa, Floor Drees, and sketchnote artist Tomomi Imura!

Getting Started

Teachers, we have included some suggestions on how to use this curriculum. We’d love your feedback in our discussion forum!

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Gif by Mohit Jaisal

🎥 Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a ‘green’ browser extension, a ‘space invaders’ type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today’s web developer.

🎓 You can take the first few lessons in this curriculum as a Learn Path on Microsoft Learn!

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the “Beginners Series to: JavaScript” collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: “Beginner Series to: Node.js“.

Find our Code of ConductContributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

A note about quizzes: All quizzes are contained in this app, for 48 total quizzes of three questions each. They are linked from within the lessons but the quiz app can be run locally; follow the instruction in the quiz-app folder. They are gradually being localized.

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHubFloor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility FundamentalsChristopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application’s logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTMLJen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSSJen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulationJen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven ProgrammingChristopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout BrowsersJen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local StorageJen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser’s background processes to manage the extension’s icon; learn about web performance and some optimizations to makeBackground Tasks and PerformanceJen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game DevelopmentChris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to CanvasChris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements AroundChris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision DetectionChris
19Space GameKeeping scorePerform math calculations based on the game’s status and performanceKeeping ScoreChris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending ConditionChris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website’s architecture using routing and HTML templatesHTML Templates and RoutesYohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesFormsYohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itDataYohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState ManagementYohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

PDF

A PDF of all of the lessons can be found here

Other Curricula

Our team produces other curricula! Check out:

30 Days Of JavaScript

We recommend you to check this project out on how to learn JavaScript language in 30 days (This challange may take more than 100 days, just follow at your own pace).

30 Days Of Javascript project little introduction

30 Days Of JavaScript challenge is a manual for both novices and progressive JavaScript developers.

Welcome to JavaScript. JavaScript is the language of the web. I appreciate utilizing and training JavaScript, and I hope you will do so too.

In this step-by-step JavaScript challenge, you will learn JavaScript, the most popular programming language in the history of humanity. Websites use JavaScript to add interactivity and create mobile apps, desktop applications, games, and machine learning and AI.

In recent years, JavaScript (JS) has grown in popularity and has stood as the top programming language for six straight years. And it seems like it is the most used programming language on Github.

Click here for 30 Days Of Javascript project.

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